Tag: Equipment

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  • True Ore

    Mined by dwarves on the Elemental Plain of Earth and traded for foodstuffs and other items hard to produce on the Earth plane true ore has become the standard for most weapons and armor outside of Thenol (which has little trade and little like of dwarves) …

  • The Three Blades of Ablet-May-Molech

    Forged by the master builder , archwizard and inventor Billaro the Three Blades of Ablet-May-Molech were intended to be a gift from the Count of Vichy to the Count of Cymril to seal an important treaty . The blades were stolen the day before they were to …

  • The Gauntlet of Spiragos

    Created by the lesser known (unknown) rival to Bilarro (in Spiragos' mind anyway) this gauntlet is an ingenious combination of a spiked gauntlet and a hand crossbow , sturdy enough to use in melee without compromising any of its accuracy as a ranged …

  • The Iron Mask of Bilarro

    Forged to be worn by the royal executioners of Calabria it is unknown if these masks are magical or just a very high level of craftsmanship . Like most of Bilarro's creations they are assumed to have many hidden features , of which the royal executioners …

  • Sable moonflower

    Known by many names the leaves of the sable moonflower are used by apothecaries and healers for pain treatment have found widespread use as a narcotic for recreational use . Although grown in small quantities for legitimate use in Calbaria most of the …

  • Eyesting

    A fragile tube filled with an airborne irritant eyesting can be found sold by less reputable alchemists for around 30 gold . Treated as a thrown splash weapon upon striking a hard surface the tube breaks creating a 5 foot radius cloud . Anyone in the …

  • Tabards of the Great Crusade

    Worn by Menoth and his six followers at the start of their great crusade to kill all Tiamat's dragon followers these silvery tabards are decorated with a simple red menofix on the chest and back . They provide the wearer with damage reduction 5/evil and …

  • Dragonscale cloak

    These long flowing cloaks made of miniscule dragon scales transform into functional wings upon command - enabling flight with a speed of 150 feet and poor maneuverability for two hours . So long as the wings are not employed the wearer enjoys 10 points …

  • Tiamat's Talons

    Allegedly forged of hellsteel these iron-shod clubs have five dragon heads facing outwards encircling the business end . They perform as a +2 morningstar that acts as either flaming , frost , shocking , or acidic (changed by command word) . The wielder …

  • Vestments of Healing

    Created for the use of Menothian spellcasters and monks vestments of healing occupy the vest magic item slot and are created with 50 charges . Any round in which the wearer takes damage the vestments automatically casts cure light wounds on the wearer at …

  • Meershalm

    Known colloquially as "liquid armor" this substance is the creation of Menoth himself in his mortal days . A thick blue lotion rubbed on the skin it provides a +3 natural armor bonus for one hour . It has the unfortunate side effect of turning the …

  • Amulet of Retribution

    Reputed to be created from the splinters of a Cudgel that Never Forgets that shattered on the hide of the great dragon fiend Sasako the Black Razor these simple chains grant the wearer a +2 armor bonus and inflict half the damage dealt to the wearer by …

  • Massog blades

    Massog is a sacred ritual of the hobgoblins performed every 20 years that is little less than holy war - intended to sow terror amongst the faithful of Menoth as well as to winnow out the weaker members of their own race . They carry into battle for this …

  • Brown mold oil

    Alchemist have perfected a method of rendered brown mold inert and grinding it into a gummy substance that when exposed to air briefly comes "alive" again before disintegrating . A direct hit from a flask of brown mold oil deals 2d6 nonlethal cold damage …

  • Grey slime oil

    A nauseating concoction created from the "corpse" of various slimes and jellies anyone hit by a flask of grey slime oil must make a DC 15 Fortitude save or be sickened for 1d4 rounds . Anyone adjacent must make a DC 11 Fortitude save of be sickened for 1 …

  • Footpad's Friend

    An alchemical concoction made out of special ground crystals this fine power is deployed via a "podskin" that creates a 10 foot radius cloud that instantly snuffs out any non-magical fire that is wholly contained within the radius . It has no effect on …

  • Bracers of Shielding

    Forged in days gone by these bulky bronze bracers are usually embossed with images of armored animals known for their toughness . Although they look awkward once donned the wearer barely feels their weight . On the underside is a tiny shield rune . …

  • Dagger of torment

    Forged from an unknown dark metal these daggers have no pommel or handguard - the grip being wrapped rightly with dark leather . They are +1 Keen Daggers that when grasped cloak the holder in an illusion of themselves as a desiccated and hideous animated …

  • Hesh

    This mineral is found in tiny deposits deep in the plane of Earth commonly near iron and silver deposits . It is a chalky white substance that creates a distinctly unpleasant taste in the mouth when used (by inhalation). Hesh grants the user a sense of …

  • Amulet of Final Rest

    Given to all members of the Fire Storms these simple pendants radiate an effect equivalent to the spell Consecrate at all times . When the wearer dies they cannot be raised as undead .

  • Sword of Storms

    These +1 bastard swords bind to your flesh when held granting a +8 circumstance bonus to avoid being disarmed . The wielder also gains energy resistance 15 from all breath weapons . Any time this resistance is brought into play the weapon gains the …

  • Doombow

    Made of dragonbone and bound with dragon scales this + 2 Mighty Composite Longbow (+5 STR) allows the wielder to fire one shot that ignores natural armor bonuses three times a day . This is a free action that must be taken before attack roll is made .

  • Healer's mask

    A simple burlap mask that covers the face and nose , this cloth is alchemically treated , granting a +2 bonus to saves against disease while worn .

  • Tolveg's Final Prayer

    When Menoth took the aged priest Tolveg from this world all those in attendance found their Menfixes spontaneously enchanted and soon discovered that for a short while afterwards touching these Menofixes to any other would grant them the same magical …

  • Mask of Imontilo

    This theater mask is white with black jewels around the eyes and a "beard" made of precious stones . It acts as a Hat of Disguise , Goggles of Night , grants +2 enhancement bonus to Charisma and allows the wearer to cast Passwall once a day . The mask …

  • Magic spellbooks

    One of the rarest magic items of all is the spellbook that is itself enchanted . When acquired by a new user these spellbooks are always blank and gain power based on the total level of spells penned in them . One well known example is the Book of …

  • Paymaster's Mask

    Although they have fallen out of favor in modern times it was once customary for the paymasters of mercenary fighting companies to wear these wooden masks in the shape of various animals . Each mask has a specific voice that replaces the wearer's own …

  • Shield of Chastus

    This +1 Fire Resistance Large Steel Shield that automatically casts remove blindness up to twice a day when needed was originally the property of Chastus Beldorn a traveling priestess who left it in the safe keeping of on Aldur Herbirt for reasons unknown …

  • Red Rage

    This thick red paste must be spread all over the upper body and arms to be effective but grants a +2 Alchemical bonus to Strength for ten minutes . Persistent use can have seriously deleterious side effects ; using more than one dose a week forces the …

  • Truth wine

    The unimaginatively named truth wine is a very difficult alchemical mixture that results in sickly sweet white wine . Those intoxicated on this wine must make a DC 15 Will save to speak a lie . The effects are fairly short lived making the difficult …

  • Tiamat's Breath

    This swirling multi-colored vapor is kept in tightly sealed vials . When inhaled the user is confused for 1d3 rounds and then gains the half-fiend template for 6d10 minutes . While under the effects of this vapor the user is compelled to commit acts of …

  • Glitterbright

    This sparkling liquid enhances any flaws and facets in gemstones granting a +4 alchemical bonus to appraise and craft (gemcutting) checks on the stone to which it is applied .

  • Spiderlilly essence

    The pungent smelling clear liquid is kept in small vials . When poured in the nose it removed 1d8 points of subdual damage .

  • Doppleganger armor

    A suit of +1 glamered leather armor that can store the images of the people the wearer touches . The armor relies on Alter Self to provide its disguises so it can only store the image of a creature that the Alter Self spell could mimic . At any point …

  • Trapspringer armor

    This +2 leather armor has numerous pockets and loops that typically hold the contents of a masterwork set of thieves' tools as well as a hidden pouch capable of holding the same . Three times a day the wearer can cast Detect Snares and Pits , Find Traps …

  • Stone Ring

    Made from soapstone with flecks of some harder blue metal visible this ring allows the wearer to cast Stoneskin and Bull's Strength once a day as a 10th level caster . In addition the ring will negate one petrifaction after a failed save at which point …

  • Dead Man's Face

    Popular in aces past these helms included a hinged faceplate carved in the likeness of a dead warrior known to the person for whom the helm was forged . The mask is meant to hide the wearer from the fear of dying . The Helm grants a +1 enhancement bonus …

  • Faith Killer

    The weapon wielded by the traitor Elector-Count Stahleck during his reign of terror this deceptively mundane looking item is a +2 Shocking Burst Battle Axe . Twice a day the axe automatically attempts to counterspell any Divine spell cast at the wielder …

  • Master's Face

    This cast iron mask features thirteen short horns and overs the wearer's entire head like a helm . Summoned and called creatures must make a Will save (DC 20) to take any hostile action against the wearer . Three times a day the wearer can cast Summon …

  • Solanil hand

    It is unknown what sadistic army officer first created these items - the preserved and enchanted severed hands (always the left) of the Asherati holy men known as Solanils . In other to use this item your own left hand must be removed , holding the …

  • Hawk mask

    Plundered from one of the two warrior lodges of the Asherati during the war these enchanted masks provide several benefits . While worn the wearer gains a +4 dodge bonus to AC that last until you next action when you make a full attack , so long as you …

  • Leopard mask

    Plundered from one of the two warrior lodges of the Asherati during the war these enchanted masks provide several benefits . While worn the wearer gains a +4 dodge bonus to AC that last until you next action when you make a full attack , so long as you …

  • Blood thickener

    This alchemical substance grants a +2 alchemical bonus to Constitution for 12 hours , along with a -2 penalty to Dexterity . In addition during this time the beneficiary of this concoction automatically stabilizes when dying . Typical cost 75 gold .

  • Menoth's Mercy

    In the early days of the church on of Menoth's first grand crusades was hampered by the lack of healers that resulted from only a few of the faithful being powerful enough to call on Menoth's holy light . In response these gloves were created as a stop- …

  • Masks of Diria

    Originally created by the Solanil as symbols of war in response to the Calbarian annexation many of these masks found their way to Calbaria as war trophies and still more ended up in the markets of Imir , sold by bitter and defeated former warriors of the …

  • Thunderfire

    The alchemy of the asherti often straddled the line between what most would consider alchemy and "true" magic . A good example , and one of the few to have become known to alchemist in the 4 Kingdoms , is Thunderfire which combines alchemist's fire with …

  • Miner's Milk

    Some people feel that the natural evolution of alchemy results in brewing - such as the people who distill this syrupy whiskey in makeshift stills at mining camps across the land . Miners often joke that one drop of this stuff will crack the most …

  • Blood of the Mantis

    Found in Imir , fabled to be imported from a distant empire where slaves are sent to die in ritual combat against giant insects , this sweet yellow liquid can produce two very different effects . If consumed it creates feeling of euphoria and has been …

  • Cape of Dragonfly Wings

    This iridescent cape seems very delicate but is as durable and tough as canvas . The wearer is protected at all times as if under the effects of a Repel Vermin spell (DC 16) and gains a +4 enhancement bonus to Dex . The cape does not grant the ability …

  • Star Tortoise Shield

    One of the many tribes conquered by Calabria in the Desolation made use of shields crafted from the shells of the rare Star Tortoise , which were sometimes enchanted to provide some of the tortoise's natural protection . The enchanted version of these …

  • Gloves of the Ever Armed

    These modified plush red Gloves of Storing were once the property of the famed Rian the Ever Armed . As a free action the wearer can snap their fingers and summon to their hands a perfected balanced +1 Rapier and a brightly colored dueling cloak . In …

  • Demon rum

    Dedicated spelunkers may know that the eggs of the cave fisher are highly intoxicating (often dangerously so) but most people don't realize that this potentially deadly liquid is used in the creation of the popular drink known as demon rum ; both for its …

  • Snakebite

    This alchemical reagent has the delightful side effect of being delicious - tasting of sweet apples and nutmeg . For an hour after consumption any snake (or snake-like creature including yuan-ti) that bites the consumer must make a DC 20 Fortitude save …

  • Blanket of bats

    This odd magic item of dark wool if examined closely has vague outlines of bats woven into fabric . Anyone using the blanket finds it to be itchy and uncomfortable as well as exposing them to Filth Fever . When the blanket is flung open and the command …

  • Whip of the Hak

    Known to northerners as a whip of the grasslands these +1 Whips can normally be found in the hands of the holy men of the nomadic people of the Hak . Made of tall razorgrass these whips deals lethal slashing damage at all times unlike a standard whip . …

  • Tessra

    A popular narcotic amongst the rakasta reavers of the Hak Tessra has the added benefit of being deadly to gnolls . Tessra is oil that is soaked in a small piece of firewood for several days . When placed in a fire it lets out enough smoke to fill a 50 …

  • Elementium

    Straddling the line between alchemy , magic , and narcotic elementium is the distilled essence of one of the elemental planes rendered into a consumable powder . Earth Elementium is by no means common , but can usually be found in any dwarven trading …

  • Giant Mask

    These marks of leering grotesque humanoids are often assumed to be made of leather but are in fact crafted from cured giant skin . If the wearer of this grisly item has the wild shape class feature the mask allows them to use wild shape to take the form …

  • Mask of Envy

    This plain looking wooden mask grants the wearer the scent ability but only to sense coins and gems . along with a +5 competence bonus on Appraise checks made to ascertain the value of gems . Can be purchased for around 1500 gold

  • Mask of All Souls

    This mask , forged from pure Incarnum , appears to be made of a slick very lightweight but unbreakable blue metal . When first put on the mask deals 1 point of Wisdom drain , fuses to the wearer's face and cannot be removed . Each successive round the …

  • Aesir's new mask

    Shortly after arriving in Lantona seeking the Iron Mask of Bilarro , Ace turned up wearing this mask . Most of the time it appears to be made of wyvern hide built into a chainmail coif but it has also been observed to be hardened black leather with metal …

  • Peregrin Mask

    This falcon mask crafted of mithril and electrum allows the wearer to fly three times per day for up to 5 minutes per flight (as the Fly spell) . Once during each flight period the wearer can invoke a True Strike as a swift action . Can be bought for …

  • Gorgon Mask

    This light silk mask renders the wearer blind (and thereby immune to all gaze attacks , sight-based illusions and other effects) and grants 60 foot blindsight . Some people have reported extended periods of blindness after wearing the mask for more than …

  • Purraj Mask

    These bone masks were first thought to be worn by the Purraj tribe of the Desolation (who were destroyed during the building of the great road) but the recent discovery of several remote groups of Lortmil wild men wearing similar masks has drawn into …

  • Plate Mail of Morar Row

    This gold tinged +2 Medium Fortification Half-Plate grants the Shocking quality to any melee attacks made by the wearer . Worn by the dwarven commander Morar Row during the waning days of the Irda empire this armor remains infamous to this day . Morar …

  • Unwelcome Mat

    This crude looking rug does not detect as magical but appears to have wicked faces on it when viewed with True Seeing . Anyone laying on the rug is pieced with thorns for 1 point of damage and grappled by vines with a +18 grapple check . Each round the …

  • Blade rings

    At one time popular with the upper class of a martial bent (or those who thought themselves as such) these rings of protection are often highly ornate and sometimes double as signet rings . As a swift action the ring can be transformed into a weapon ( …

  • Swiftspear's Armor

    Once worn by the warrior-rogue Rous Swiftspear this armor can transform upon command between a +4 Improved Shadow Improved Silent Moves Studded Leather and +1 Invulnerable Fire Resistant Full Plate .

  • Ring of the Infinite Gyre

    Originating with Aforgomon cultists these highly sought after rings provide the wearer with DR 3/- , Acid Protection 10 , Fire Protection 10 , Cold Protection 10 and seems to continually provides its wearer with life-sustaining nourishment (as a ring of …